Tuesday, 30 May 2023

Scentfinder: of weapons & equipment

Weapons

There is no set weapon list. Weapons are characterised by the skill they can be used to attack with, their damage, their status as mêlée, the number of hands required to use them, & their traits. Depending on their level of quality, they have a Refinement value that can be spent to characterise them.
  • Natural weapon (unarmed attack) : Might, mêlée, d4 [appropriate damage type], 1 hand. 0 Refinement.
  • Improvised weapon: 1 Refinement
  • Simple weapon: 3 Refinement
  • Quality weapon: 5 Refinement
  • Master weapon: 7 Refinement
  • Legendary weapon: 9 Refinement

Weapon characteristics: 

A weapon's base damage type is either bludgeoning, piercing or slashing.
[Refinement cost] - [name]: effect
  • 0 - Reload [X]: X = 1, 2 or 3; must be loaded for X actions before each Strike lest it be considered a Natural weapon; +X Refinement.
  • 0 - Bulky: must be wielded in 2 hands or rolls using it are Impaired (item); +1 Refinement; carying more than 2 bulky items Impairs all attack, manipulate & move actions (item)
  • 2 - Bastard: can be wielded in 1 or 2 hands (Interact to change grip); +2 damage-die size when 2-handed; incompatible with bulky.
  • 2 - Agile: Strikes with Might or Dexterity.
  • 1 - Finesse: Strikes with Dexterity.
  • 1 - Reach: can Strike Evading characters in mêlée.
  • 2 - Ranged: no more mêlée: can strike in any area; mêlée-range & Might attacks are Impaired (item).
  • 1 - Thrown: can Strike both 1 area away & Evading characters in mêlée; after each such Strike, weapons is left either unattended in targeted area or lodged in target character.
  • 1, 2, 3 or 4 - Devastating: damage = d6, d8, d10, or d12.
  • 2 - Trip: Favours Knockdowns (item).
  • 2 - Disarm: Favours Disarming (item).
  • 2 - Entangling: counts as a free hand for Grappling.
  • 2 - Fatal: Triumphant Strikes consider damage as d12.
  • 2 - Versatile ([damage type]): can inflict one other type of damage, instead of, or combined with, the base one.
  • 2 - Concealable: Impairs searches to detect it (item).

Armours

  • Light (gambeson, leather, layered cloth...): Weak to Slashing, Resistant to Piercing
  • Medium (brigandine, scale...): Weak to Piercing, Resistant to Bludgeoning 
  • Heavy (plate-and-mail...): Weak to Bludgeoning, resistant to Slashing

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